Baseline Widely available
Note: This feature is available in Web Workers.
The WebGLRenderingContext.blendFunc()
method of the WebGL API defines which function is used for blending pixel arithmetic.
blendFunc(sfactor, dfactor)
Parameters
sfactor
A GLenum
specifying a multiplier for the source blending factors. The default value is gl.ONE
. For possible values, see below.
dfactor
A GLenum
specifying a multiplier for the destination blending factors. The default value is gl.ZERO
. For possible values, see below.
None (undefined
).
gl.INVALID_ENUM
error is thrown.gl.INVALID_ENUM
error is thrown.The following constants can be used for sfactor and dfactor.
The formula for the blending color can be described like this: color(RGBA) = (sourceColor * sfactor) + (destinationColor * dfactor). The RGBA values are between 0 and 1.
In the following table, RS, GS, BS, AS represent respectively the red, green, blue and alpha component of the source, while RD, GD, BD, AD represent respectively the red, green, blue and alpha component of the destination. Similarly, RC, GC, BC, AC represent respectively the red, green, blue and alpha component of a constant color. They are all values between 0 and 1, included.
Constant Factor Descriptiongl.ZERO
0,0,0,0 Multiplies all colors by 0. gl.ONE
1,1,1,1 Multiplies all colors by 1. gl.SRC_COLOR
RS, GS, BS, AS Multiplies all colors by the source colors. gl.ONE_MINUS_SRC_COLOR
1-RS, 1-GS, 1-BS, 1-AS Multiplies all colors by 1 minus each source color. gl.DST_COLOR
RD, GD, BD, AD Multiplies all colors by the destination color. gl.ONE_MINUS_DST_COLOR
1-RD, 1-GD, 1-BD, 1-AD Multiplies all colors by 1 minus each destination color. gl.SRC_ALPHA
AS, AS, AS, AS Multiplies all colors by the source alpha value. gl.ONE_MINUS_SRC_ALPHA
1-AS, 1-AS, 1-AS, 1-AS Multiplies all colors by 1 minus the source alpha value. gl.DST_ALPHA
AD, AD, AD, AD Multiplies all colors by the destination alpha value. gl.ONE_MINUS_DST_ALPHA
1-AD, 1-AD, 1-AD, 1-AD Multiplies all colors by 1 minus the destination alpha value. gl.CONSTANT_COLOR
RC, GC, BC, AC Multiplies all colors by a constant color. gl.ONE_MINUS_CONSTANT_COLOR
1-RC, 1-GC, 1-BC, 1-AC Multiplies all colors by 1 minus a constant color. gl.CONSTANT_ALPHA
AC, AC, AC, AC Multiplies all colors by a constant alpha value. gl.ONE_MINUS_CONSTANT_ALPHA
1-AC, 1-AC, 1-AC, 1-AC Multiplies all colors by 1 minus a constant alpha value. gl.SRC_ALPHA_SATURATE
min(AS, 1 - AD), min(AS, 1 - AD), min(AS, 1 - AD), 1 Multiplies the RGB colors by the smaller of either the source alpha value or the value of 1 minus the destination alpha value. The alpha value is multiplied by 1. Examples
To use the blend function, you first have to activate blending with WebGLRenderingContext.enable()
with the argument gl.BLEND
.
gl.enable(gl.BLEND);
gl.blendFunc(gl.SRC_COLOR, gl.DST_COLOR);
To get the current blend function, query the BLEND_SRC_RGB
, BLEND_SRC_ALPHA
, BLEND_DST_RGB
, and BLEND_DST_ALPHA
constants which return one of the blend function constants.
gl.enable(gl.BLEND);
gl.blendFunc(gl.SRC_COLOR, gl.DST_COLOR);
gl.getParameter(gl.BLEND_SRC_RGB) === gl.SRC_COLOR;
// true
Specifications Browser compatibility See also
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