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Showing content from http://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/blendEquationSeparate below:

WebGLRenderingContext: blendEquationSeparate() method - Web APIs

WebGLRenderingContext: blendEquationSeparate() method

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Note: This feature is available in Web Workers.

The WebGLRenderingContext.blendEquationSeparate() method of the WebGL API is used to set the RGB blend equation and alpha blend equation separately.

The blend equation determines how a new pixel is combined with a pixel already in the WebGLFramebuffer.

Syntax
blendEquationSeparate(modeRGB, modeAlpha)
Parameters
modeRGB

A GLenum specifying how the red, green and blue components of source and destination colors are combined. Must be either:

modeAlpha

A GLenum specifying how the alpha component (transparency) of source and destination colors are combined. Must be either:

Return value

None (undefined).

Exceptions

If mode is not one of the three possible values, a gl.INVALID_ENUM error is thrown.

Examples

To set the blend equations, use:

gl.blendEquationSeparate(gl.FUNC_ADD, gl.FUNC_SUBTRACT);

To get the current blend equations, query the BLEND_EQUATION, BLEND_EQUATION_RGB and BLEND_EQUATION_ALPHA constants which return gl.FUNC_ADD, gl.FUNC_SUBTRACT, gl.FUNC_REVERSE_SUBTRACT, or if the EXT_blend_minmax is enabled: ext.MIN_EXT or ext.MAX_EXT.

gl.getParameter(gl.BLEND_EQUATION_RGB) === gl.FUNC_ADD;
// true

gl.getParameter(gl.BLEND_EQUATION_ALPHA) === gl.FUNC_ADD;
// true
Specifications Browser compatibility See also

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