Baseline Widely available
Note: This feature is available in Web Workers.
The WebGL2RenderingContext.samplerParameter[if]()
methods of the WebGL 2 API set WebGLSampler
parameters.
samplerParameteri(sampler, pname, param)
samplerParameterf(sampler, pname, param)
Parameters
sampler
A WebGLSampler
object.
pname
A GLenum
specifying which parameter to set. Possible values:
gl.TEXTURE_COMPARE_FUNC
A GLenum
specifying the texture comparison function.
gl.TEXTURE_COMPARE_MODE
A GLenum
specifying the texture comparison mode.
gl.TEXTURE_MAG_FILTER
A GLenum
specifying the texture magnification filter.
gl.TEXTURE_MAX_LOD
A GLfloat
specifying the maximum level-of-detail value.
gl.TEXTURE_MIN_FILTER
A GLenum
specifying the texture minification filter
gl.TEXTURE_MIN_LOD
A GLfloat
specifying the minimum level-of-detail value.
gl.TEXTURE_WRAP_R
A GLenum
specifying the texture wrapping function for the texture coordinate r.
gl.TEXTURE_WRAP_S
A GLenum
specifying the texture wrapping function for the texture coordinate s.
gl.TEXTURE_WRAP_T
A GLenum
specifying the texture wrapping function for the texture coordinate t.
param
A GLint
(samplerParameteri
) or a GLfloat
(samplerParameterf
) specifying a value for pname
.
None (undefined
).
const sampler = gl.createSampler();
gl.samplerParameteri(sampler, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
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