Baseline Widely available
Note: This feature is available in Web Workers.
The WebGL2RenderingContext.invalidateFramebuffer()
method of the WebGL 2 API invalidates the contents of attachments in a framebuffer.
invalidateFramebuffer(target, attachments)
Parameters
target
A GLenum
specifying the binding point (target). Possible values:
gl.FRAMEBUFFER
Collection buffer data storage of color, alpha, depth and stencil buffers used to render an image.
gl.DRAW_FRAMEBUFFER
Equivalent to gl.FRAMEBUFFER
.
gl.READ_FRAMEBUFFER
Used as a source for reading operations.
attachments
An Array
of GLenum
specifying the attachment points to invalidate. Possible values:
gl.COLOR_ATTACHMENT{0-15}
Invalidates one of the framebuffer's color buffers.
gl.DEPTH_ATTACHMENT
Invalidates the framebuffer's depth buffer.
gl.STENCIL_ATTACHMENT
Invalidates the framebuffer's stencil buffer.
gl.DEPTH_STENCIL_ATTACHMENT
Invalidates both the framebuffer's depth and stencil buffer.
None (undefined
).
gl.invalidateFramebuffer(gl.READ_FRAMEBUFFER, [
gl.COLOR_ATTACHMENT0,
gl.COLOR_ATTACHMENT1,
]);
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