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Showing content from http://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/framebufferTextureLayer below:

WebGL2RenderingContext: framebufferTextureLayer() method - Web APIs

WebGL2RenderingContext: framebufferTextureLayer() method

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The WebGL2RenderingContext.framebufferTextureLayer() method of the WebGL 2 API attaches a single layer of a texture to a framebuffer.

This method is similar to WebGLRenderingContext.framebufferTexture2D(), but only a given single layer of the texture level is attached to the attachment point.

Syntax
framebufferTextureLayer(target, attachment, texture, level, layer)
Parameters
target

A GLenum specifying the binding point (target). Possible values:

attachment

A GLenum specifying the attachment point for the texture. Possible values:

texture

A WebGLTexture object whose image to attach.

level

A GLint specifying the mipmap level of the texture image to attach.

layer

A GLint specifying the layer of the texture image to attach.

Return value

None (undefined).

Examples
gl.framebufferTextureLayer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, texture, 0, 8);
Specifications Browser compatibility See also

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