Baseline Widely available
Note: This feature is available in Web Workers.
The WebGL2RenderingContext.framebufferTextureLayer()
method of the WebGL 2 API attaches a single layer of a texture to a framebuffer.
This method is similar to WebGLRenderingContext.framebufferTexture2D()
, but only a given single layer of the texture level is attached to the attachment point.
framebufferTextureLayer(target, attachment, texture, level, layer)
Parameters
target
A GLenum
specifying the binding point (target). Possible values:
gl.FRAMEBUFFER
: Collection buffer data storage of color, alpha, depth and stencil buffers used to render an image.gl.DRAW_FRAMEBUFFER
: Equivalent to gl.FRAMEBUFFER
.gl.READ_FRAMEBUFFER
: Used as a source for reading operations.attachment
A GLenum
specifying the attachment point for the texture
. Possible values:
gl.COLOR_ATTACHMENT{0-15}
: Attaches the texture to one of the framebuffer's color buffers.gl.DEPTH_ATTACHMENT
: Attaches the texture to the framebuffer's depth buffer.gl.STENCIL_ATTACHMENT
: Attaches the texture to the framebuffer's stencil buffer.gl.DEPTH_STENCIL_ATTACHMENT
: depth and stencil buffer.texture
A WebGLTexture
object whose image to attach.
level
A GLint
specifying the mipmap level of the texture image to attach.
layer
A GLint
specifying the layer of the texture image to attach.
None (undefined
).
gl.framebufferTextureLayer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, texture, 0, 8);
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