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WebGL2RenderingContext: drawArraysInstanced() method - Web APIs

WebGL2RenderingContext: drawArraysInstanced() method

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The WebGL2RenderingContext.drawArraysInstanced() method of the WebGL 2 API renders primitives from array data like the gl.drawArrays() method. In addition, it can execute multiple instances of the range of elements.

Note: When using WebGL 1, the ANGLE_instanced_arrays extension can provide this method, too.

Syntax
drawArraysInstanced(mode, first, count, instanceCount)
Parameters
mode

A GLenum specifying the type primitive to render. Possible values are:

first

A GLint specifying the starting index in the array of vector points.

count

A GLsizei specifying the number of indices to be rendered.

instanceCount

A GLsizei specifying the number of instances of the range of elements to execute.

Return value

None (undefined).

Examples
gl.drawArraysInstanced(gl.POINTS, 0, 8, 4);
Specifications Browser compatibility See also

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