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WebGL2RenderingContext: compressedTexSubImage3D() method - Web APIs

WebGL2RenderingContext: compressedTexSubImage3D() method

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Note: This feature is available in Web Workers.

The WebGL2RenderingContext.compressedTexSubImage3D() method of the WebGL API specifies a three-dimensional sub-rectangle for a texture image in a compressed format.

Syntax
compressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, offset)

compressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, srcData)
compressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, srcData, srcOffset)
compressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, srcData, srcOffset, srcLengthOverride)
Parameters
target

A GLenum specifying the binding point (target) of the active texture. Possible values:

level

A GLint specifying the level of detail. Level 0 is the base image level and level n is the n-th mipmap reduction level.

xoffset

A GLint specifying the x offset within the compressed texture image.

yoffset

A GLint specifying the y offset within the compressed texture image.

zoffset

A GLint specifying the z offset within the compressed texture image.

width

A GLsizei specifying the width of the texture.

height

A GLsizei specifying the height of the texture.

depth

A GLsizei specifying the depth of the texture.

format

A GLenum specifying the compressed image format. Possible values:

imageSize

A GLint specifying the number of bytes to read from the buffer bound to gl.PIXEL_UNPACK_BUFFER.

offset

A GLint specifying the offset in bytes from which to read from the buffer bound to gl.PIXEL_UNPACK_BUFFER.

srcData

A TypedArray or a DataView object that will be used as a data store for the compressed image data in memory.

Return value

None (undefined).

Examples
gl.compressedTexSubImage3D(
  gl.TEXTURE_3D,
  0,
  0,
  0,
  512,
  512,
  512,
  gl.COMPRESSED_R11_EAC,
  textureData,
);
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