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Showing content from http://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/bufferSubData below:

WebGL2RenderingContext: bufferSubData() method - Web APIs

WebGL2RenderingContext: bufferSubData() method

Baseline Widely available *

Note: This feature is available in Web Workers.

The WebGL2RenderingContext.bufferSubData() method of the WebGL API updates a subset of a buffer object's data store.

Syntax
bufferSubData(target, dstByteOffset, srcData)
bufferSubData(target, dstByteOffset, srcData, srcOffset)
bufferSubData(target, dstByteOffset, srcData, srcOffset, length)
Parameters
target

A GLenum specifying the binding point (target). Possible values:

gl.ARRAY_BUFFER

Buffer containing vertex attributes, such as vertex coordinates, texture coordinate data, or vertex color data.

gl.ELEMENT_ARRAY_BUFFER

Buffer used for element indices.

gl.COPY_READ_BUFFER

Buffer for copying from one buffer object to another.

gl.COPY_WRITE_BUFFER

Buffer for copying from one buffer object to another.

gl.TRANSFORM_FEEDBACK_BUFFER

Buffer for transform feedback operations.

gl.UNIFORM_BUFFER

Buffer used for storing uniform blocks.

gl.PIXEL_PACK_BUFFER

Buffer used for pixel transfer operations.

gl.PIXEL_UNPACK_BUFFER

Buffer used for pixel transfer operations.

dstByteOffset

A GLintptr specifying an offset in bytes where the data replacement will start.

srcData Optional

A TypedArray or a DataView that views an ArrayBuffer or SharedArrayBuffer that will be copied into the data store.

srcOffset Optional

A GLuint specifying the element index offset where to start reading the buffer.

length Optional

A GLuint defaulting to 0, where 0 means bufferSubData should calculate the length.

Return value

None (undefined).

Exceptions Specifications Browser compatibility See also

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