Limited availability
The OVR_multiview2.framebufferTextureMultiviewOVR()
method of the WebGL API attaches a multiview texture to a WebGLFramebuffer
.
framebufferTextureMultiviewOVR(target, attachment, texture, level, baseViewIndex, numViews)
Parameters
target
A GLenum
specifying the binding point (target). Possible values:
gl.FRAMEBUFFER
Collection buffer data storage of color, alpha, depth and stencil buffers used to render an image.
gl.DRAW_FRAMEBUFFER
Equivalent to gl.FRAMEBUFFER
. Used as a destination for drawing, rendering, clearing, and writing operations.
gl.READ_FRAMEBUFFER
Used as a source for reading operations.
attachment
A GLenum
specifying the attachment point for the texture
. Possible values:
gl.COLOR_ATTACHMENT0
: Attaches the texture to the framebuffer's color buffer.gl.DEPTH_ATTACHMENT
: Attaches the texture to the framebuffer's depth buffer.gl.STENCIL_ATTACHMENT
: Attaches the texture to the framebuffer's stencil buffer.gl.DEPTH_STENCIL_ATTACHMENT
: depth and stencil buffer.gl.COLOR_ATTACHMENT1 gl.COLOR_ATTACHMENT2 gl.COLOR_ATTACHMENT3 gl.COLOR_ATTACHMENT4 gl.COLOR_ATTACHMENT5 gl.COLOR_ATTACHMENT6 gl.COLOR_ATTACHMENT7 gl.COLOR_ATTACHMENT8 gl.COLOR_ATTACHMENT9 gl.COLOR_ATTACHMENT10 gl.COLOR_ATTACHMENT11 gl.COLOR_ATTACHMENT12 gl.COLOR_ATTACHMENT13 gl.COLOR_ATTACHMENT14 gl.COLOR_ATTACHMENT15
When using the WEBGL_draw_buffers
extension:
ext.COLOR_ATTACHMENT0_WEBGL
(same as gl.COLOR_ATTACHMENT0
) ext.COLOR_ATTACHMENT1_WEBGL ext.COLOR_ATTACHMENT2_WEBGL ext.COLOR_ATTACHMENT3_WEBGL ext.COLOR_ATTACHMENT4_WEBGL ext.COLOR_ATTACHMENT5_WEBGL ext.COLOR_ATTACHMENT6_WEBGL ext.COLOR_ATTACHMENT7_WEBGL ext.COLOR_ATTACHMENT8_WEBGL ext.COLOR_ATTACHMENT9_WEBGL ext.COLOR_ATTACHMENT10_WEBGL ext.COLOR_ATTACHMENT11_WEBGL ext.COLOR_ATTACHMENT12_WEBGL ext.COLOR_ATTACHMENT13_WEBGL ext.COLOR_ATTACHMENT14_WEBGL ext.COLOR_ATTACHMENT15_WEBGL
When using the WEBGL_depth_texture
extension:
ext.DEPTH_STENCIL_ATTACHMENT
: Depth and stencil buffer data storage.texture
A WebGLTexture
object whose image to attach.
level
A GLint
specifying the mipmap level of the texture image to be attached. Must be 0.
baseViewIndex
A GLint
specifying the base view index of the framebuffer object attachment.
numViews
A GLsizei
specifying the number of views of the framebuffer object attachment.
None (undefined
).
A gl.INVALID_ENUM
error is thrown if
target
is not gl.FRAMEBUFFER
.attachment
is not one of the accepted attachment points.A gl.INVALID_VALUE
error is thrown if
level
is not 0.numViews
is less than one or more than MAX_VIEWS_OVR
.A gl.INVALID_OPERATION
error is thrown if texture
isn't 0 or the name of an existing texture object.
ext.framebufferTextureMultiviewOVR(
gl.DRAW_FRAMEBUFFER,
gl.COLOR_ATTACHMENT0,
colorTex,
0,
0,
2,
);
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