Geometry interfaces is a CSS module that provides interfaces for working with 3D and 2D graphics â in particular, for working with points, rectangles, quadrilaterals and transformation matrices (for operations that translate/move, scale, rotate, skew/shear/slant, and flip graphics, as well as for multiplying/chaining and inverting/undoing those operations).
As a web developer, you don't always use the geometry interfaces directly, but instead use other features that rely on them behind the scenes: parts of CSS Transforms, the Canvas API, the WebXR Device API, and (more directly) VideoFrame.visibleRect
, Element.getClientRects()
, and Element.getBoundingClientRect()
.
DOMMatrix
Represents a transformation matrix, for operations that translate/move, scale, rotate, skew/shear/slant, and flip graphics, as well as for multiplying/chaining and inverting/undoing those operations.
DOMMatrixReadOnly
Read-only version of DOMMatrix
.
DOMPoint
Represents a 2D or 3D point in a coordinate system; it includes values for the coordinates in up to three dimensions, as well as an optional perspective value.
DOMPointReadOnly
Read-only version of DOMPoint
.
DOMQuad
Represents a collection of four DOMPoint
objects defining the corners of a quadrilateral.
DOMRect
Represents the size and position of a rectangle.
DOMRectReadOnly
Read-only version of DOMRect
.
The Path2D.addPath()
and CanvasPattern.setTransform()
articles have examples that use some of the geometry interfaces.
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