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Showing content from http://developer.mozilla.org/en-US/docs/Web/API/GPUTexture/depthOrArrayLayers below:

GPUTexture: depthOrArrayLayers property - Web APIs

GPUTexture: depthOrArrayLayers property

Limited availability

Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.

Note: This feature is available in Web Workers.

The depthOrArrayLayers read-only property of the GPUTexture interface represents the depth or layer count of the GPUTexture.

This is set based on the size property in the descriptor object passed into the originating GPUDevice.createTexture() call.

Value

A number. This represents:

In cases where the GPUTexture does not have a depth or layers, the value is 1.

Examples
// …

const test = device.createTexture({
  size: [128],
  format: "r8uint",
  dimension: "1d",
  usage: GPUTextureUsage.COPY_SRC,
});

console.log(test.depthOrArrayLayers); // 1
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