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The GPUSampler
interface of the WebGPU API represents an object that can control how shaders transform and filter texture resource data.
A GPUSampler
object instance is created using the GPUDevice.createSampler()
method.
label
A string providing a label that can be used to identify the object, for example in GPUError
messages or console warnings.
The following snippet creates a GPUSampler
that does trilinear filtering and repeats texture coordinates:
// â¦
const sampler = device.createSampler({
addressModeU: "repeat",
addressModeV: "repeat",
magFilter: "linear",
minFilter: "linear",
mipmapFilter: "linear",
});
The WebGPU samples Shadow Mapping sample uses comparison samplers to sample from a depth texture to render shadows.
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