A RetroSearch Logo

Home - News ( United States | United Kingdom | Italy | Germany ) - Football scores

Search Query:

Showing content from http://developer.mozilla.org/en-US/docs/Web/API/GPURenderBundleEncoder/popDebugGroup below:

GPURenderBundleEncoder: popDebugGroup() method - Web APIs

GPURenderBundleEncoder: popDebugGroup() method

Limited availability

Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.

Note: This feature is available in Web Workers.

The popDebugGroup() method of the GPURenderBundleEncoder interface ends a render bundle debug group, which is begun with a pushDebugGroup() call.

This could be used for telemetry, or may be utilized in GPUError messages, browser dev tools, or other services in the future to help with debugging.

Note: This method is functionally identical to its equivalent on GPURenderPassEncoder — popDebugGroup().

Syntax Parameters

None.

Return value

None (Undefined).

Validation

The following criteria must be met when calling popDebugGroup(), otherwise a GPUValidationError is generated and the GPURenderBundleEncoder becomes invalid:

Examples
// …

const bundleEncoder = device.createRenderBundleEncoder(renderBundleDescriptor);

bundleEncoder.pushDebugGroup("my_group_marker"); // Start labeled debug group

bundleEncoder.setPipeline(renderPipeline);
bundleEncoder.setVertexBuffer(0, vertexBuffer);
bundleEncoder.draw(3);

bundleEncoder.popDebugGroup();

// …
Specifications Browser compatibility See also

RetroSearch is an open source project built by @garambo | Open a GitHub Issue

Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo

HTML: 3.2 | Encoding: UTF-8 | Version: 0.7.4