Limited availability
Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.
Note: This feature is available in Web Workers.
The drawIndexed()
method of the GPURenderBundleEncoder
interface draws indexed primitives based on the vertex and index buffers provided by setVertexBuffer()
and setIndexBuffer()
.
Note: This method is functionally identical to its equivalent on GPURenderPassEncoder
â drawIndexed()
.
drawIndexed(indexCount)
drawIndexed(indexCount, instanceCount)
drawIndexed(indexCount, instanceCount, firstIndex)
drawIndexed(indexCount, instanceCount, firstIndex, baseVertex)
drawIndexed(indexCount, instanceCount, firstIndex, baseVertex, firstInstance)
Parameters
indexCount
A number defining the number of indices to draw.
instanceCount
Optional
A number defining the number of instances to draw. If omitted, instanceCount
defaults to 1.
firstIndex
Optional
A number defining the offset into the index buffer, in indices, to begin drawing from. If omitted, firstIndex
defaults to 0.
baseVertex
Optional
A number added to each index value before indexing into the vertex buffers. If omitted, baseVertex
defaults to 0.
firstInstance
Optional
A number defining the first instance to draw. If omitted, firstInstance
defaults to 0.
None (Undefined
).
// â¦
const bundleEncoder = device.createRenderBundleEncoder(descriptor);
bundleEncoder.setPipeline(pipeline);
bundleEncoder.setBindGroup(0, sceneBindGroupForRender);
bundleEncoder.setBindGroup(1, modelBindGroup);
bundleEncoder.setVertexBuffer(0, vertexBuffer);
bundleEncoder.setIndexBuffer(indexBuffer, "uint16");
bundleEncoder.drawIndexed(indexCount);
const renderBundle = bundleEncoder.finish();
// â¦
Specifications Browser compatibility See also
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