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Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.
Note: This feature is available in Web Workers.
The GPUPipelineLayout
interface of the WebGPU API defines the GPUBindGroupLayout
s used by a pipeline. GPUBindGroup
s used with the pipeline during command encoding must have compatible GPUBindGroupLayout
s.
A GPUPipelineLayout
object instance is created using the GPUDevice.createPipelineLayout()
method.
label
A string providing a label that can be used to identify the object, for example in GPUError
messages or console warnings.
Note: The WebGPU samples feature many more examples.
Basic pipeline layout exampleThe following snippet:
GPUBindGroupLayout
that describes a binding with a buffer, a texture, and a sampler.GPUPipelineLayout
based on the GPUBindGroupLayout
.// â¦
const bindGroupLayout = device.createBindGroupLayout({
entries: [
{
binding: 0,
visibility: GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT,
buffer: {},
},
{
binding: 1,
visibility: GPUShaderStage.FRAGMENT,
texture: {},
},
{
binding: 2,
visibility: GPUShaderStage.FRAGMENT,
sampler: {},
},
],
});
const pipelineLayout = device.createPipelineLayout({
bindGroupLayouts: [bindGroupLayout],
});
// â¦
Specifications Browser compatibility See also
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