Limited availability
Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.
Note: This feature is available in Web Workers.
The GPUCompilationInfo
interface of the WebGPU API represents an array of GPUCompilationMessage
objects generated by the GPU shader module compiler to help diagnose problems with shader code.
GPUCompilationInfo
is accessed via GPUShaderModule.getCompilationInfo()
.
messages
Read only
An array of GPUCompilationMessage
objects, each one containing the details of an individual shader compilation message. Messages can be informational, warnings, or errors.
In the example below, we have deliberately left a parenthesis out of a function declaration in our shader code:
const shaders = `
struct VertexOut {
@builtin(position) position : vec4f,
@location(0) color : vec4f
}
@vertex
fn vertex_main(@location(0) position: vec4f,
@location(1) color: vec4f -> VertexOut
{
var output : VertexOut;
output.position = position;
output.color = color;
return output;
}
@fragment
fn fragment_main(fragData: VertexOut) -> @location(0) vec4f
{
return fragData.color;
}
`;
When we compile the shader module, we use getCompilationInfo()
to grab some information about the resulting error:
async function init() {
// â¦
const shaderModule = device.createShaderModule({
code: shaders,
});
const shaderInfo = await shaderModule.getCompilationInfo();
const firstMessage = shaderInfo.messages[0];
console.log(firstMessage.lineNum); // 9
console.log(firstMessage.message); // "expected ')' for function declaration"
console.log(firstMessage.type); // "error"
// â¦
}
Specifications Browser compatibility See also
RetroSearch is an open source project built by @garambo | Open a GitHub Issue
Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo
HTML:
3.2
| Encoding:
UTF-8
| Version:
0.7.4