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Showing content from http://developer.mozilla.org/en-US/docs/Web/API/GPUCommandEncoder/pushDebugGroup below:

GPUCommandEncoder: pushDebugGroup() method - Web APIs

GPUCommandEncoder: pushDebugGroup() method

Limited availability

Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.

Note: This feature is available in Web Workers.

The pushDebugGroup() method of the GPUCommandEncoder interface begins a debug group, which is marked with a specified label, and will contain all subsequent encoded commands up until a popDebugGroup() method is invoked.

This could be used for telemetry, or may be utilized in GPUError messages, browser dev tools, or other services in the future to help with debugging.

Syntax
pushDebugGroup(groupLabel)
Parameters
groupLabel

A string representing the label for the debug group.

Return value

None (Undefined).

Examples
// …

commandEncoder.pushDebugGroup("my_group_marker"); // Start labeled debug group

const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor);

passEncoder.setPipeline(renderPipeline);
passEncoder.setVertexBuffer(0, vertexBuffer);
passEncoder.draw(3);

passEncoder.end();

commandEncoder.popDebugGroup(); // End labeled debug group

// …
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