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Showing content from http://developer.mozilla.org/en-US/docs/Web/API/GPUCommandEncoder/popDebugGroup below:

GPUCommandEncoder: popDebugGroup() method - Web APIs

GPUCommandEncoder: popDebugGroup() method

Limited availability

Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.

Note: This feature is available in Web Workers.

The popDebugGroup() method of the GPUCommandEncoder interface ends a debug group, which is begun with a pushDebugGroup() call.

This could be used for telemetry, or may be utilized in GPUError messages, browser dev tools, or other services in the future to help with debugging.

Syntax Parameters

None.

Return value

None (Undefined).

Validation

The following criteria must be met when calling popDebugGroup(), otherwise a GPUValidationError is generated and the GPUCommandEncoder becomes invalid:

Examples
// …

commandEncoder.pushDebugGroup("my_group_marker"); // Start labeled debug group

const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor);

passEncoder.setPipeline(renderPipeline);
passEncoder.setVertexBuffer(0, vertexBuffer);
passEncoder.draw(3);

passEncoder.end();

commandEncoder.popDebugGroup(); // End labeled debug group

// …
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