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The beginComputePass()
method of the GPUCommandEncoder
interface starts encoding a compute pass, returning a GPUComputePassEncoder
that can be used to control computation.
beginComputePass()
beginComputePass(descriptor)
Parameters
descriptor
Optional
An object containing the following properties:
label
Optional
A string providing a label that can be used to identify the object, for example in GPUError
messages or console warnings.
timestampWrites
Optional
An array of objects defining where and when timestamp query values will be written for this pass. These objects have the following properties:
querySet
A GPUQuerySet
of type "timestamp"
that the timestamp query results will be written to.
beginningOfPassWriteIndex
A number specifying the query index in querySet
where the timestamp at the beginning of the render pass will be written. This is optional - if not defined, no timestamp will be written for the beginning of the pass.
endOfPassWriteIndex
A number specifying the query index in querySet
where the timestamp at the end of the render pass will be written. This is optional - if not defined, no timestamp will be written for the end of the pass.
Note: The timestamp-query
feature needs to be enabled to use timestamp queries. Timestamp query values are written in nanoseconds, but how the value is determined is implementation-defined.
A GPUComputePassEncoder
object instance.
The following criteria must be met when calling beginComputePass()
, otherwise a GPUValidationError
is generated and an invalid GPUComputePassEncoder
is returned:
In our basic compute demo, several commands are recorded via a GPUCommandEncoder
. Most of these commands originate from the GPUComputePassEncoder
created via beginComputePass()
.
// â¦
// Create GPUCommandEncoder to encode commands to issue to the GPU
const commandEncoder = device.createCommandEncoder();
// Initiate render pass
const passEncoder = commandEncoder.beginComputePass();
// Issue commands
passEncoder.setPipeline(computePipeline);
passEncoder.setBindGroup(0, bindGroup);
passEncoder.dispatchWorkgroups(Math.ceil(BUFFER_SIZE / 64));
// End the render pass
passEncoder.end();
// Copy output buffer to staging buffer
commandEncoder.copyBufferToBuffer(
output,
0, // Source offset
stagingBuffer,
0, // Destination offset
BUFFER_SIZE,
);
// End frame by passing array of command buffers to command queue for execution
device.queue.submit([commandEncoder.finish()]);
// â¦
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