Limited availability
Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.
Note: This feature is available in Web Workers.
The label
property of the GPUBuffer
interface provides a label that can be used to identify the object, for example in GPUError
messages or console warnings.
This can be set by providing a label
property in the descriptor object passed into the originating GPUDevice.createBuffer()
call, or you can get and set it directly on the GPUBuffer
object.
A string. If this has not been previously set as described above, it will be an empty string.
ExamplesSetting and getting a label via GPUBuffer.label
:
const output = device.createBuffer({
size: BUFFER_SIZE,
usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC,
});
output.label = "my_buffer";
console.log(output.label); // "my_buffer"
Setting a label via the originating GPUDevice.createBuffer()
call, and then getting it via GPUBuffer.label
:
const output = device.createBuffer({
size: BUFFER_SIZE,
usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC,
label: "my_buffer",
});
console.log(output.label); // "my_buffer"
Specifications Browser compatibility See also
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