Baseline Widely available
The EXT_color_buffer_half_float
extension is part of the WebGL API and adds the ability to render to 16-bit floating-point color buffers.
WebGL extensions are available using the WebGLRenderingContext.getExtension()
method. For more information, see also Using Extensions in the WebGL tutorial.
Note: This extension is available to both, WebGL1 and WebGL2 contexts. On WebGL 2, it's an alternative to using the EXT_color_buffer_float
extension on platforms that support 16-bit floating point render targets but not 32-bit floating point render targets.
The OES_texture_half_float
extension implicitly enables this extension.
ext.RGBA16F_EXT
RGBA 16-bit floating-point color-renderable format.
ext.RGB16F_EXT
RGB 16-bit floating-point format. In WebGL 1.0, this may be color-renderable (implementation-dependent). In WebGL 2.0, this format is not color-renderable.
ext.FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT
Passed to WebGLRenderingContext.getFramebufferAttachmentParameter()
to get the framebuffer type.
ext.UNSIGNED_NORMALIZED_EXT
The framebuffer contains unsigned fixed-point components.
This extension extends WebGLRenderingContext.renderbufferStorage()
:
internalFormat
parameter now accepts ext.RGBA16F_EXT
and ext.RGB16F_EXT
. However, ext.RGB16F_EXT
support is optional and applications must check framebuffer completeness to determine if it's supported.internalFormat
parameter now accepts ext.RGBA16F_EXT
. The RGB16F
format is not color-renderable in WebGL 2.0.It extends WebGLRenderingContext.getFramebufferAttachmentParameter()
:
pname
parameter now accepts ext.FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT
. An INVALID_OPERATION
error is generated if attachment
is DEPTH_STENCIL_ATTACHMENT
and pname
is FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT
. When pname
is ext.FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT
, getFramebufferAttachmentParameter()
returns either gl.FLOAT
or gl.UNSIGNED_NORMALIZED_EXT
for floating-point or unsigned fixed-point components respectively.const ext = gl.getExtension("EXT_color_buffer_half_float");
gl.renderbufferStorage(gl.RENDERBUFFER, ext.RGBA16F_EXT, 256, 256);
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