Baseline Widely available
The CanvasRenderingContext2D.fill()
method of the Canvas 2D API fills the current or given path with the current fillStyle
.
fill()
fill(path)
fill(fillRule)
fill(path, fillRule)
Parameters
fillRule
The algorithm by which to determine if a point is inside or outside the filling region. Possible values:
nonzero
The non-zero winding rule. Default rule.
evenodd
path
A Path2D
path to fill.
None (undefined
).
This example fills a rectangle with the fill()
method.
<canvas id="canvas"></canvas>
JavaScript
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
ctx.rect(10, 10, 150, 100);
ctx.fill();
Result Specifying a path and a fillRule
This example saves some intersecting lines to a Path2D object. The fill()
method is then used to render the object to the canvas. A hole is left unfilled in the object's center by using the "evenodd"
rule; by default (with the "nonzero"
rule), the hole would also be filled.
<canvas id="canvas"></canvas>
JavaScript
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
// Create path
let region = new Path2D();
region.moveTo(30, 90);
region.lineTo(110, 20);
region.lineTo(240, 130);
region.lineTo(60, 130);
region.lineTo(190, 20);
region.lineTo(270, 90);
region.closePath();
// Fill path
ctx.fillStyle = "green";
ctx.fill(region, "evenodd");
Result Specifications Browser compatibility See also
RetroSearch is an open source project built by @garambo | Open a GitHub Issue
Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo
HTML:
3.2
| Encoding:
UTF-8
| Version:
0.7.4