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Showing content from http://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/fill below:

CanvasRenderingContext2D: fill() method - Web APIs

CanvasRenderingContext2D: fill() method

Baseline Widely available

The CanvasRenderingContext2D.fill() method of the Canvas 2D API fills the current or given path with the current fillStyle.

Syntax
fill()
fill(path)
fill(fillRule)
fill(path, fillRule)
Parameters
fillRule

The algorithm by which to determine if a point is inside or outside the filling region. Possible values:

nonzero

The non-zero winding rule. Default rule.

evenodd

The even-odd winding rule.

path

A Path2D path to fill.

Return value

None (undefined).

Examples Filling a rectangle

This example fills a rectangle with the fill() method.

HTML
<canvas id="canvas"></canvas>
JavaScript
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
ctx.rect(10, 10, 150, 100);
ctx.fill();
Result Specifying a path and a fillRule

This example saves some intersecting lines to a Path2D object. The fill() method is then used to render the object to the canvas. A hole is left unfilled in the object's center by using the "evenodd" rule; by default (with the "nonzero" rule), the hole would also be filled.

HTML
<canvas id="canvas"></canvas>
JavaScript
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");

// Create path
let region = new Path2D();
region.moveTo(30, 90);
region.lineTo(110, 20);
region.lineTo(240, 130);
region.lineTo(60, 130);
region.lineTo(190, 20);
region.lineTo(270, 90);
region.closePath();

// Fill path
ctx.fillStyle = "green";
ctx.fill(region, "evenodd");
Result Specifications Browser compatibility See also

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