Baseline Widely available
The ANGLE_instanced_arrays.vertexAttribDivisorANGLE() method of the WebGL API modifies the rate at which generic vertex attributes advance when rendering multiple instances of primitives with ext.drawArraysInstancedANGLE()
and ext.drawElementsInstancedANGLE()
.
Note: When using WebGL2
, this method is available as gl.vertexAttribDivisor()
by default.
vertexAttribDivisorANGLE(index, divisor)
Parameters
index
A GLuint
specifying the index of the generic vertex attributes.
divisor
A GLuint
specifying the number of instances that will pass between updates of the generic attribute.
None (undefined
).
const ext = gl.getExtension("ANGLE_instanced_arrays");
ext.vertexAttribDivisorANGLE(0, 2);
Specifications Browser compatibility See also
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