Baseline Widely available
The ANGLE_instanced_arrays.drawArraysInstancedANGLE()
method of the WebGL API renders primitives from array data like the gl.drawArrays()
method. In addition, it can execute multiple instances of the range of elements.
Note: When using WebGL2
, this method is available as gl.drawArraysInstanced()
by default.
drawArraysInstancedANGLE(mode, first, count, primcount)
Parameters
mode
A GLenum
specifying the type primitive to render. Possible values are:
gl.POINTS
: Draws a single dot.gl.LINE_STRIP
: Draws a straight line to the next vertex.gl.LINE_LOOP
: Draws a straight line to the next vertex, and connects the last vertex back to the first.gl.LINES
: Draws a line between a pair of vertices.gl.TRIANGLE_STRIP
gl.TRIANGLE_FAN
gl.TRIANGLES
: Draws a triangle for a group of three vertices.first
A GLint
specifying the starting index in the array of vector points.
count
A GLsizei
specifying the number of indices to be rendered.
primcount
A GLsizei
specifying the number of instances of the range of elements to execute.
None (undefined
).
mode
is not one of the accepted values, a gl.INVALID_ENUM
error is thrown.first
, count
or primcount
are negative, a gl.INVALID_VALUE
error is thrown.gl.CURRENT_PROGRAM
is null
, a gl.INVALID_OPERATION
error is thrown.const ext = gl.getExtension("ANGLE_instanced_arrays");
ext.drawArraysInstancedANGLE(gl.POINTS, 0, 8, 4);
Specifications Browser compatibility See also
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