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Showing content from http://developer.mozilla.org/en-US/docs/Web/API/ANGLE_instanced_arrays/drawArraysInstancedANGLE below:

ANGLE_instanced_arrays: drawArraysInstancedANGLE() method - Web APIs

ANGLE_instanced_arrays: drawArraysInstancedANGLE() method

Baseline Widely available

The ANGLE_instanced_arrays.drawArraysInstancedANGLE() method of the WebGL API renders primitives from array data like the gl.drawArrays() method. In addition, it can execute multiple instances of the range of elements.

Note: When using WebGL2, this method is available as gl.drawArraysInstanced() by default.

Syntax
drawArraysInstancedANGLE(mode, first, count, primcount)
Parameters
mode

A GLenum specifying the type primitive to render. Possible values are:

first

A GLint specifying the starting index in the array of vector points.

count

A GLsizei specifying the number of indices to be rendered.

primcount

A GLsizei specifying the number of instances of the range of elements to execute.

Return value

None (undefined).

Exceptions Examples
const ext = gl.getExtension("ANGLE_instanced_arrays");
ext.drawArraysInstancedANGLE(gl.POINTS, 0, 8, 4);
Specifications Browser compatibility See also

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