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CRAN: Package terrainmeshr

terrainmeshr: Triangulate and Simplify 3D Terrain Meshes

Provides triangulations of regular height fields, based on the methods described in "Fast Polygonal Approximation of Terrains and Height Fields" Michael Garland and Paul S. Heckbert (1995) <https://www.mgarland.org/files/papers/scape.pdf> using code from the 'hmm' library written by Michael Fogleman <https://www.github.com/fogleman/hmm>.

Version: 0.1.0 Imports: Rcpp (≥ 1.0.0) LinkingTo: Rcpp Published: 2020-04-29 DOI: 10.32614/CRAN.package.terrainmeshr Author: Tyler Morgan-Wall [aut, cph, cre], Michael Fogleman [ctb, cph] Maintainer: Tyler Morgan-Wall <tylermw at gmail.com> BugReports: https://www.github.com/tylermorganwall/terrainmeshr/issues License: MIT + file LICENSE URL: https://www.github.com/tylermorganwall/terrainmeshr NeedsCompilation: yes SystemRequirements: C++11 CRAN checks: terrainmeshr results Documentation: Reference manual: terrainmeshr.pdf Downloads: Package source: terrainmeshr_0.1.0.tar.gz Windows binaries: r-devel: terrainmeshr_0.1.0.zip, r-release: terrainmeshr_0.1.0.zip, r-oldrel: terrainmeshr_0.1.0.zip macOS binaries: r-release (arm64): terrainmeshr_0.1.0.tgz, r-oldrel (arm64): terrainmeshr_0.1.0.tgz, r-release (x86_64): terrainmeshr_0.1.0.tgz, r-oldrel (x86_64): terrainmeshr_0.1.0.tgz Reverse dependencies: Reverse imports: rayshader Linking:

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