Rasterize images using a 3D software renderer. 3D scenes are created either by importing external files, building scenes out of the included objects, or by constructing meshes manually. Supports point and directional lights, anti-aliased lines, shadow mapping, transparent objects, translucent objects, multiple materials types, reflection, refraction, environment maps, multicore rendering, bloom, tone-mapping, and screen-space ambient occlusion.
Version: 0.12.0 Depends: R (≥ 4.1) Imports: Rcpp (≥ 1.0.6), grDevices, rayimage (≥ 0.15.1), png, digest, pillar (≥ 1.10.1), vctrs, tibble, withr, cli LinkingTo: Rcpp, spacefillr, RcppThread, rayimage Suggests: Rvcg, magick, raster, testthat (≥ 3.0.0) Published: 2025-02-03 DOI: 10.32614/CRAN.package.rayvertex Author: Tyler Morgan-Wall [aut, cph, cre], Syoyo Fujita [ctb, cph], Vilya Harvey [ctb, cph], G-Truc Creation [ctb, cph], Sean Barrett [ctb, cph] Maintainer: Tyler Morgan-Wall <tylermw at gmail.com> BugReports: https://github.com/tylermorganwall/rayvertex/issues License: GPL (≥ 3) Copyright: file inst/COPYRIGHTSPlease use the canonical form https://CRAN.R-project.org/package=rayvertex to link to this page.
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